Resident evil 2 destiny

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But at the same time, people rightly criticised it for not evolving some things that really needed evolving - like that control scheme in particular.

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The only things missing were the hilarious full motion video intro with real actors (seriously, watch that if you’ve never seen it, it’s incredible), and, of course, the legendarily dreadful voice acting.Īll of this was, of course, something of a mixed blessing few could deny that the Resident Evil remake felt like an authentic reimagining of the original Resident Evil and was, as such, a good remake - particularly as it added a bunch of new stuff. You still had the widely disliked and clumsy tank controls you still had the limited inventory space, necessitating lots of backtracking for the sake of inventory management you still had the fixed, pre-rendered camera angles that could, at times, obscure the action in a way that was less scary and more frustrating. Because Resident Evil’s remake still played like the original Resident Evil, divisive elements included. At least in terms of presentation, anyway.